These resources were presented at the Technocamps “Curriculum for Success” Teachers Conference held at the Liberty Stadium on October 17th. Both primary and secondary resources are available here.
Welsh Computer Scientist Posters
Following on from our successful first batch of famous pioneers in the world of technology, aligning with the Digital Technology curriculum in Wales, we have produced posters with more of a local Welsh flavour. Download the combined A2 poster and the individual posters below!
DigiTech Computer Scientists Posters
We have designed some bilingual posters with information about well-known computer scientists for you to display in your classroom. These figures all appear in the curriculum and these posters contain useful information about their work. There are individual posters and a larger poster that contains biographies from all six scientists: James Gosling, Ada Lovelace, Alan Turing, Tim Berners-Lee, Steve Jobs … Read More
C3: Technology, Ethics & The Future
This workshop focuses on the evolution of technology, ethical issues surrounding technology and future developments. Students will build electronic circuits replicating smart lights and use LEGO Mindstorms to imitate autonomous vehicles whilst considering ethical concerns.
Python – Object Oriented Programming
Python is a clean, readable programming language which is commonly used within education. It is becoming an important element within the Computing and ICT curriculum across the UK. It is easy to learn, but can be used by both novice and experienced programmers, and it’s also very relevant to coding languages used in industry.
C3: Machine Learning
This workshop develops students’ understanding of what Machine Learning is. Students develop their knowledge regarding appropriate and non-appropriate data when training a machine. Students will implement their own Machine Learning Scratch game.
C3: Cryptography
This workshop introduces students to cryptographic techniques used both in ancient history and during the modern era. By understanding and implementing these techniques, students will strengthen their logical thinking and mathematics skills.
C3: Scratch Molecule Modelling
This workshop will develop pupils’ knowledge of atoms and molecules and their behaviour as well as using Scratch to model different states of matter and simple chemical reactions.
C3: Python Mathematics
This workshop develops students’ knowledge of programming, focusing on Python. With the help of Turtle library, students will strengthen their understanding of geometry and learn how to program various shapes using the Python.
C3: Greenfoot Ecosystems
This workshop develops students’ knowledge of ecosystems, in particular, the food chain. Students then develop their knowledge on the Java-based Greenfoot environment by producing a game which is a simulation of an ecosystem.
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