This workshop develops students’ knowledge of programming, focusing on Python. With the help of Turtle library, students will strengthen their understanding of geometry and learn how to program various shapes using the Python. – –
Teachers’ Conference
These resources were presented at the Technocamps “Curriculum for Success” Teachers Conference held at the Liberty Stadium on October 17th. Both primary and secondary resources are available here. Codes of War Machine Learning in the Classroom Math-a-thon Technology, Ethics and the Future An introduction to the study of codes and ciphers. This investigates a wide range of cryptographic techniques starting … Read More
Number Systems – How-To
This pack includes short “how-to” videos teaching a variety of topics! Binary to Hexadecimal Hexadecimal to Denary Learn how to convert Binary to Hexadecimal. This video covers the basic topic of converting from Hexadecimal (Base 16) to Denary (Base 10). Follow along with this third video to learn how to get your actors to move. You will be shown two … Read More
Python Maths Activity Pack
This activity pack explains how we can use Python to draw shapes and program interesting patterns. We’ll be looking at: Using turtle to draw shapes Using Python to draw turtles Python geometry This pack is worth 30 points, plus what you earn in the quiz.
Boolean Algebra Activity Pack
This activity pack teaches you Boolean Algebra, with an interactive quiz and tools available to help! This pack is worth 30 points, plus what you earn in the quiz.
Programming in Python
Python is a clean, readable programming language which is commonly used within education. It is becoming an important element within the Computing and ICT curriculum across the UK. It is easy to learn, but can be used by both novice and experienced programmers, and it’s also very relevant to coding languages used in industry.